GAMIFICATION IN HIGHER EDUCATION
Keywords:
Gamification, Higher education, Active Methodologies, Learning, GameAbstract
The present work aims to present a study on Gamification in Higher Education, in order to evaluate the efficiency of this active methodology in the learning process. For this, the methodology of literature review was used, based on articles and journals. From the information obtained, it was found that Gamification in Higher Education is perceived as a promising approach to increase student motivation, improve interaction and engagement, and innovate in traditional teaching methods.
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2024-09-17
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